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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (review)
- Title: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
- Author: Dave Gray, Sunni Brown, James Macanufo
- Paperback: 288 pages
- Publisher: O’Reilly Media; 1 edition (July 30, 2010)
- Language: English
- ISBN-10: 0596804172
- ISBN-13: 978-0596804176
If you’re often running meetings, trying to get people to help make decisions, think out-of-the-box, consider options, then this is a book for you.
The premise of the book is pretty simple: when we play games we let loose and can come up with more/better ideas and options. If you’ve run a brainstorming session you know this, as brainstorming is a kind of game. There are three parts to a well organized session:
- Opening
- Exploring
- Closing
Sometimes there are multiple occurrences of each depending on the number of things to work on and the way the team works together.
The bulk of this book is a set of meeting ‘games,’ for example “Context Map.” Each ‘game’ has:
- Object of play
- Number of players
- How to Play
- Strategy
There are too many games to count easily.
I’m glad I have this book – the next time I need to get people together to work on strategy I’ll grab this book and consider ways to get everyone involved.
Related articles
- Gamestorming, How To Turn Your Next Meeting into a Creative Problem-Solving Getup (chrisdrinkut.wordpress.com)
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December 11th, 2011 by alephnaught